
 Assessing the Field
        Most paintball fields are asymmetric, there is an advantage in playing 
          one end against the other, and one side is also easier to attack/defend 
          than the other. Consequently inspecting the field as carefully as possible 
          before the game starts will always pay off, and you should continue 
          to appraise the field as you are playing. When the two teams swap ends 
          for the next game, think carefully about what happened in the previous 
          game. Which flank did the enemy make the most progress on? Which were 
          the critical pieces of cover which dictated the course of the game in 
          their area?
        Picking a flank
        
As 
          mentioned in Team Tactics, you should
          always concentrate your attack on one flank, so a fundamental aspect 
          of the pre-game field analysis is to decide which flank this should 
          be. If your team is deciding tactics before the game then you can then 
          weight your deployment to put more people on this side. If the team 
          isn't this organised then you will simply be choosing your own position.
         The most important feature of a 'good' flank is a lack of really strong 
          defensive positions for your opponent. A large barricade (enough for 
          two or more people), right against the tape is a disaster for an attacker, 
          because it will be almost impossible to shift them unless they are really 
          incompetent. This is worse still if supported by another large piece 
          of cover 5-10 metres towards the middle of the field. On the other hand 
          if you have a piece like this on one of your flanks then you can reliably 
          defend this side with relatively few people while you throw the weight 
          of your team up the other side. If the other team is evenly distributed 
          then you will have the advantage of numbers on this flank and should 
          be able to roll them back.
        Another feature of a good flank to attack on is plenty of cover. This 
          may seem to contradict the previous criterium, but you will need cover 
          too. As an attacker you will be moving more, and if this involves a 
          long run between sparse cover then it won't take long to be shot out. 
          In addition if there is not much cover, the few barricades etc. that 
          there are will already have defenders behind them.
         Finally to me an area with plenty of large trees for cover, but clear 
          of scrub and bushes, is the ideal ground on which to engage because 
          lots of undergrowth makes it difficult to see what is happening. Your 
          principal advantage over your opponent is the use of tactics and close 
          teamwork, so the plainer the situation, the easier it is to take advantage 
          of it. Lack of visibility means that more is left to chance, which avours 
          both sides equally and dilutes your tactical advantage.
First Port of Call
Once you have decided which flank you are going to move down, make sure that you have
decided exactly where you  are going to run to at the very start of the game. This
should be to a decent sized piece of cover, especially on a small field. It may well be
advantageous to run quite a long way up the field to occupy a particularly decent spot
before your opponent does, but this isn't the point in the game when you want to be doing
anything too risky. From this safe spot, you can then watch the game take shape, and
decide at leisure what your next move will be.
        

Terrain Features
        Using cover
         When you're behind a piece of cover think about the level of protection 
          it offers. Some bits of cover such as walls, barricades or trees form 
          a solid barrier easily large enough to hide behind. This 'full' cover 
          is the best, but there won't be much of it. Permeable cover has the 
          problem that if the enemy are prepared to expend enough paint, eventually 
          they will get you. You should also be aware of who is firing at you 
          and adjust your position to reduce exposure from those directions. Partial 
          cover is just as dangerous as permeable cover. It can form a useful 
          temporary stopping point but don't stay there for long - retreat to 
          better cover if necessary.
        Dense Shrubbery
        Personally I'm not keen on dense shrubbery because what happens in 
          it is very much a lottery, and I like to gamble as little as possible. 
          (I also use a pump, which is at a disadvantage compared to a semi in 
          close quarters). Most of the action is very confused and takes place 
          at very short range. When in this terrain, sound becomes very important, 
          because winning is dependent on surprising your opponent. Move in a 
          squatting position, with your gun held ready to fire against your shoulder. 
          This way you can transfer weight extremely slowly from one foot to the 
          other as you move forwards. Check when you put each foot down that there 
          are no leaves to rustle or twigs to snap, and pause regularly to listen 
          for signs of the enemy.
        Trees
         A good sized tree is excellent cover because it is always easier to 
          shoot round the side of something than over the top. Because of the 
          tree's cylindrical shape, however, you need to watch your angles. 
        Pallets
         A lot of paintball sites use wooden pallets, which seem good cover, 
          but the slots are surprisingly large. If someone is persistent they 
          will probably get you in well under a minute. Lie down to reduce the 
          number of slots you are visible through, and try not to stay too long. 
        
        Streams
         These are a major obstacle even if they are quite small because the 
          banks tend to be slippery and sloping. Crossing one while being shot 
          at is definitely something to be avoided. If the stream runs diagonally 
          down the field, then cross it at the friendly end and work along it. 
          Getting on the far side of streams is also something to prioritise during 
          the initial rush to positions. 
        Bracken
         Bracken is good cover as long as there is a reasonable depth of it 
          between you and your opponent. However, be careful because if they are 
          prepared to expend enough paint, occasional shots will penetrate surprisingly 
          deeply. Bracken is also one of the few types of cover where it is possible 
          to move undetected.